Game Artist / Game Designer

PORTFOLIO

NGUYEN MINH DUC

Detail-oriented Game Artist focused on visual storytelling, cohesive art direction, and creating immersive experiences where art and gameplay work seamlessly together.

Learn more about me

PROJECTS

Video

Curse of the Lineage is an isometric puzzle roguelike where you navigate shifting grounds filled with lost souls, powerful charms and endless secrets. Unravel your bloodline’s dark past as you solve evolving puzzles and fight to break the family curse.Role : Lead Artist / Designer

POSTERS

Design

STORY CUTSCENES

Design

CHARACTERS

Concept

ENVIRONMENT

Design

Video

USER INTERFACE

Concept

binger

User Interface early concept in-game

User Interface Menu in-game


Video

AEROSO is a dystopian steampunk turn-based strategy game currently in development. Set in a fractured industrial world powered by steam and machinery, the game blends tactical decision-making with rich atmospheric storytelling. Players engage in strategic combat while navigating a morally complex society shaped by technological advancement and social unrest. The project focuses on creating a distinctive visual identity, realistic worldbuilding, and immersive gameplay.Solo Project

ENVIRONMENT

Design

AUTOMATONS

Concept

CITYSCAPE

Concept

USER INTERFACE

Design

SCENE BREAKDOWN


Video

Bouncy Furballs is a chaotic co-op PvP game where playful animal characters battle each other using frying pans. Built around bouncy physics and momentum-based movement, players must knock opponents off wacky, unpredictable maps to eliminate them. Each match becomes a frantic scramble of bouncing, swinging, and trying not to be sent flying off the edge.Role : Artist / Designer

CHARACTERS

Design

FOOD

Design

LEVEL BACKGROUNDS

Design

GENERAL ASSETS

Design


VOLVE is a chaotic mobile bullet hell action roguelike where players control an alien organism that evolves over the course of each run. Surrounded by relentless enemies and dense projectile patterns, players must survive by collecting upgrades, mutating abilities, and experimenting with powerful synergies. Each playthrough offers randomized progression and escalating difficulty, encouraging adaptation and creative build choices as the creature transforms into increasingly destructive forms.Solo Project

CHARACTERS

Design

USER INTERFACE

Design


Video

A series of environment demonstration screenshots created in Unreal Engine 5, showcasing a range of lighting studies, atmospheric compositions, and scene construction.
Each image highlights experimentation with mood, scale, and environmental storytelling, focusing on the use of layered assets, material work, and cinematic framing to present cohesive visual spaces.

ABANDONED EARTH

LIMINAL COLLECTION

FANTASY SPACESHIP


ABOUT

Hi, My name is Duc.I’m a game artist who loves building worlds and telling stories through visuals. I’m especially drawn to creating strong atmospheres and distinct art styles that give each project its own identity.I enjoy shaping a game’s artistic direction from early concepts to final polish, making sure every visual choice supports the gameplay and emotional experience. For me, great game art isn’t just about how it looks, it’s about how it feels and how it connects with the player.I’m always looking to create meaningful, immersive experiences where art and gameplay work hand in hand.

SKILLS

EDUCATION

- BSc (Hons)Computer Games Design and Programming, British University Vietnam - (2023 - 2026)

- BSc (Hons)Computer Games Design and Programming, British University Vietnam - (2023 - 2026)

- 8.0 IELTS Certificate

EXPERIENCE

(2023) 2D Artist / Animator / Level Designer — Itch.io Game Jam 2023(2024) 2D Artist & Level Designer — Global Game Jam 2024 and BUV Game Jam 2024(2025) 2D Artist / Animator / Level Designer — BUV Game Jam 2025(2025 - Present) Game Artist & Assistant Designer — Lacbird Studio